But I also feel like I know a deep truth about Tchia: it's absolutely lovely - vibrant and characterful and transporting and generous - and when it comes out later this year a lot of people are going to fall for it. As such, I know very little about what Tchia is trying to tell players in the first few hours, I suspect. ![]() You play as a child exploring and gadding about the islands, and I'm pretty sure there's a bit of narrative in the build I played - a quest that leads to another quest maybe, a cut-scene, a gradual introduction to the powers at my disposal.īut you know what? The weather was so lovely, the island earth under my feet so inviting, I just ignored all that and I wandered. Tchia is an open-world game set in a sun-dappled archipelago inspired by New Caledonia in the southwest Pacific Ocean. Here's the thing, though: I didn't follow it on purpose. I've followed this advice while playing a demo build of Tchia over the last few days. Emerging from the ramp in Crackdown? Actually, Crackdown never really tells you what to do anyway. Boots down in Just Cause? Ignore that first invitation to chat with a resistance leader. Out of the cave in Skyrim? Head wherever the game isn't telling you to go. ![]() ![]()
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