I know a couple of people who are still not on mesh viewers, and I make no efforts to accommodate them. I agree that it's completely foolish to continue supporting non Mesh viewers. Phoenix IS mesh capable and has been for quite some time. I would not call myself enraged, I've moved on to another viewer, but disappointed, yes. The latest Firestorm builds, if you must have a viewer that has a V1 UI mode.Īs I said in my post, I loathe the V1 UI, it hehaves like no other application I use.V2/3 UI is more "normal" LL's Snowstorm development viewer (and other testing viewers) if you want to try to help catch issues before they hit main release (or make it into Firestorm since Firestorm is based on Snowstorm code) I only recommend using one of the following viewers: Heck I think even the other V1 based viewer teams have said so.īut still, some of the oldbie "cranks" continue to use and encourage others, including newbies, to use Phoenix which is a dead end viewer. LL has said so, the phoenix/firestorm team has said so. So they should have expected the reaction they got when they announced they weren't updating/supporting Phoenix.īut really, oldbies, the V1 codebase is a creaky mess, unmaintainable long term. It is your point of view that makes you unhappy.īut I must also say that the Phoenix/Firestorm team did nothing to discourage the "fetish" for the V1 style UI that existed amongst some of oldbies, they exploited that to gain user-share. You just have to accept that that is the way it works.Īnd as your numbers shrink to nothing, keep in mind that MANY people use the new viewers and are just fine, thank you. Importantly, change is now, has been, and will ever be continuous in virtual world technology. Old tech cannot be supported indefinitely. And old technology becomes more of a problem than a help as time goes by. Note to these people: Mesh browsers are here to stay. They only became that way when things started to change for them personally. They obviously were not that way when they first accepted the extremely high tech of a virtual world. But they are luddites of a particular type. Lets just face it, these people are Luddites in the truest sense. Oh and I know they all have reasons, but the world isn't a perfect place and technology moves on and doesn't really care about your micro situation. I'm not surprised at the bitching and moaning though, because the entire reason these people are still on Phoenix or previously Emerald is that they rage quit using SL viewers some time ago, again with massive amounts of bitching and moaning. ANYONE who works for free on open source software deserves nothing but gratitude for what they have given for free to others. Of course these people are just unaware of how the world actually works. There is a particular phenomenon floating around the internet that charging for things is somehow morally wrong. Well the answer to the final question is very, very few. The whole rant is worth reading if you're a Phoenix user past or present or if you're just interested in the social dynamics around open source software, but three takeaways stick out to me: That's exactly what I've done in every posting I've made publicly, both here, on Google+, on SLUniverse, and on the LL forums. One thing I don't understand is the fetish some of our haters have for accusing us of lying. There have been a few comments recently from folks claiming to fork - or even "take over" - the development of the Phoenix viewer. As team lead Tonya Souther blogs:Įver since we announced the end of Phoenix support, people have been bitching and moaning about it. What's somewhat confusing is that many Phoenix users are enraged by this rejection, and angry at the Phoenix team for walking away - even though they're still working on third party viewers (the mesh-enabled Firestorm), they're a group of volunteers working on an open source project, and, you know, they gave Phoenix away for free. Oh Internet: The developers of Phoenix, once a very popular third party Second Life viewer, are no longer supporting the client, because it's not compatible with recent updates to the official SL viewer codebase (including mesh).
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