![]() That's the catacombs, home to exactly 3 skeletons, 2 deathpits, 4 chests, and despair for those who dont know how to get out of the trench, in which case not even this map can help you. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). Also shows secret doors if there are any. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Lilac/Light Purple: Switches, buttons, etc. It contains (almost) all maps linked together on one big world map - with transition lines to link the individual maps together. "That's the catacombs, home to exactly 3 skeletons, 2 deathpits, 4 chests, and despair for those who dont know how to get out of the trench, in which case not even this map can help you. I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. So keep that in mind when looking at this map. MoreOrLessComplete Map of Level 1 - Spoilers beware. Red: Enemies that are almost guaranteed to be in that room/place. 'I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the. Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. AI combat improvements with adaptive behaviours. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. Smart overhead targeting based on cursor relative to opponent. ![]() Dynamic swing height adjustment, preventing very low or high swings. Added fading feature for objects obstructing the camera. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities.
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